Saturday, November 29, 2008

Audience is a part of the communication process.

"As the goal of communication is to "induce in the audience some belief about the past..., the future ..., or the present.." audience considerations are integral components of the process of visual communication." Ann C.Tyler
From the below categories of communication
"Persuading the audience to act"
"Educating the audience"
"Providing the audience with an experience through the display of values"

I chose one to focus to the third one.
-experiencing social beliefs and example of the Benetton ads.
Benetton facts about their ads :
-quality of photographs like documentary,immediacy of a captured moment,the viewer is like witness and is emotionally influenced.
"By altering the context and placing the image where the audience expects to see the product, the audience becomes uncomfortably aware of its role as an active participant in the argument."

After the above the writer proposes some questions :
- What of the designer's responsibilities in referencing beliefs?
-And as an active participant in shaping belief, does the audience have a responsibility within the communication process?

Inspired by the above questions I am trying to think :

- How can designers be taught about responsibilities in school?
- Name one kind of designer's responsibility that comes to your mind.
- Why to be responsible? who defines responsibility?

Questions

-Describe briefly a communication problem you had this week?
-Do you think that communication problems in GradComD occur
because of the language (english) or because of the lack of attention
and though?
-What times do you prefer to work?

Community Conversation (Part 1)

Research :
"The Idea of design"
A design issues reader
edited by Victor Margolin
and Richard Buchanan .

Articles of inspiration in Order to form questions and
motivate for conversation :
"Shaping Belief : The role of audience in Visual Communication"
by Ann C.Tyler

Answering To me About (c) Sound

What would be interesting without sound.
Something that needs to feel alive and powerful needs to be
heard and sound on its own is a whole experience. Even if it
is music or the fingers on the keypad it reveals life existence.
Seeing my mark moving by making sound it means that there
is something going on. There is a second level of narrative. The
"scratch" noise, the bubble and the echo singing... Something
is growing and then something emerges from a sort of water
and then a voice, that actually let your mind create its own story.
The in-class experience of creating sounds -from things that we
do not even consider as sound sources- has been a great
inspiration not only for the digital design but for other classes
as well. Probably my image-sound relation is diegetic :
there is the syncing of the growing "hair" with the weird
paper noise which represent my chaotic nature, there is the
creature that nobody really knows what it is.. that emerges
from the hair along with the bubble noise ... and the voice
-singing- that gives a tale and mystery sense in the whole narrative.
It could be called an allusion because the truth is that the
idea is mostly conceptual than pragmatic. Hair wouldn't make
noise like paper even though a creature could sing...
Sound finally creates tension, forms another narrative layer,
and can reinforce the narrative it self depending on the relation
the creator chooses to make.

Answering To me About (e) Interaction

Interaction :

Now my mark has a meaning and it demands for attention :
"Look at me ! I can move around, I can transform into something
else, I can do things that humans can't, I can be everything that
you imagine! " That is what happens. Interactions enlivens the
content and the concept of a mark. It is not anymore static.
It can grow, it can shrink and in that way we have the ability to
perceive time and narrative. See what happens in 10 seconds?
Hair is growing, a wing is getting bigger and it comes together
with another creature and then the hair is a circle and then again
hair... (!) Narrative depends on time, time defines the frame of your
narrative and interaction is the result along with the visual. Only
because of interaction, things can magically appear and disappear
in front of the viewers' eyes in a specific time.

Thursday, November 6, 2008

Motion now!

So my adjectives as discussed before are finally imaginative, human believer and chaotic.
When it comes to motion... I thought I would definitely want to show chaos and imagination with the movement of my elements.

Monday, October 20, 2008

Motion

I feel happy with the result for my self icon. Definitely the creative process of combining some words that have completely different meaning is challenging and "difficult" in order to avoid making it look awkward. Hybrid always has a danger of looking weird. So while I was designing I was careful with what the final image was looking like. What I am really sure about it, is the fact that this symbol is me. Hair like crazy, the imagination part -imagination without borders I would say- and the human part.
I had some thoughts about the motion and sound part. I imagine the head with only some of the hair or some hair really well done and then they get all messed up. I imagine having a whole human body and then the fairy wing coming from somewhere and become a part of the body / or even separate it. Another solution would be to have a circle (the head) moving and shaking like it is about to explode and then the rest of the icon appears, as a result of thought. As for the sound, I would try to make it look funny by using mouth sounds and some background tempo. I guess when I will more sure about the final motion part I will be more sure about the sound too.